After Effects CS6: Ray-traced 3D rendering

Written by gantico on . Posted in After Effects

Adobe Vintage Logo extruded in 3D3D Camera tracker on Red aerial footage3D Menger cubes - cartoon style shadingWall-e in Ray-traced 3D - frame2.jpg

Here you are some of my very first experiments in After Effects CS6, for testing the new Ray-traced 3D renderer. Lot of thanks to Adobe for having given me the chance to try in advance an early version of its lovely software. I was trilled to have a new dimension for motion graphics and type animation. I’m also happy that a few of the videos published here were selected for showcasing in the Adobe booth at NAB 2012.

I tested the new render engine on my Mac Pro with 32GB of Ram and a NVIDIA Quadro 4000 card: it has been already quite useful for accelerating Premiere Pro, but now it also makes a big difference for rendering complex ray tracing calculations with CUDA powered GPUs. What really impressed me is that all my CPUs were almost free when rendering via GPU: I was able to work productively in other applications while After Effects was processing heavy renders in background.

Wait the blue bar progressing (except of navigation from a mobile browser) for having the following videos preloaded, play and enjoy them!

Adobe Vintage Logo extruded in 3D with reflections

For my first test of an extrusion, I immediately thought about the old Adobe logotype. I imported an eps in Illustrator, saved it as Ai file and imported it in After Effects CS6. After converting the vector layer in a shape layer, I made the extrusion regulating the bevel. I enabled reflections and set shadows quite soft.